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New classes
GunnerWolfDate: Monday, 2012-07-02, 4:24 AM | Message # 1
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My suggestions of classes:
Warrior
Mage
Scout
Priest

As these advance they can become other things that specialise for example mages can become sorcerers or warlocks
Sorcerers specialise in damage while warlocks specialise in negative effects, each of those then get another choice at a higher level

Reccomedations for levels

Level 20 first choice
Level 30 all pvp instances available
Level 40 second choice
Level 50 become epic character, fourth and final choice if ascended
Level 60 option to rebirth
Level 80 third choice if rebirthed
Level 100 level cap, option to ascend

Added (2012-07-02, 4:24 AM)
---------------------------------------------
More on epic characters, rebirth and ascending soon


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XbatzDate: Monday, 2012-07-02, 5:12 AM | Message # 2
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I like the idea suspicious

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GunnerWolfDate: Monday, 2012-07-02, 5:16 AM | Message # 3
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Thanks

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XbatzDate: Monday, 2012-07-02, 8:16 AM | Message # 4
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No problem

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MysticDate: Monday, 2012-07-02, 5:25 PM | Message # 5
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Hmmm... grandpa
Nice concept.
 
GunnerWolfDate: Tuesday, 2012-07-03, 1:54 AM | Message # 6
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thanks wink

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KajamazDate: Wednesday, 2012-07-04, 0:31 AM | Message # 7
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You took the idea from Ragnarok...

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XbatzDate: Wednesday, 2012-07-04, 4:15 AM | Message # 8
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Quote (Kajamaz)
Ragnarok

OMG scared Whats that..?


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KenuraDate: Monday, 2012-07-09, 11:28 AM | Message # 9
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So something like

Warrior - Paladin - Holy Messanger
Knight - Crusader

Mage - Elementalist - something
Arcanist - something

Scout - Archer
- Rouge

Priest - Guy with stick

Something like that where it will branch off, I like that idea in all games. I like how rift does it and you can mix and match skills and stuff, really cool.

But I am not fond of the list being
Warrior
Mage
Scout
Priest

It is to generic, so why not go abit more creative and do something (a few have done) but simplify the starter classes and have them work up

Such as ragnorok starting from nooby to one of 4 options then so on and so forth. But isntead of starting at one class have 4 maybe 5 basic classes such as

Warrior = Wanderer
Mage = Apprentice
Scout = Vagrant (So he can become a thief or scout, or rangy guy... or that can be the fifth class, Dennis ((the minus haha... references)))
Priest = Guides (i couldn't think of anything)

But with those early levels they can learn the basic skill sets to become a mage or warrior. Gives a reason to why they have 0 skills when the player starts out. And gives them a 'goal' to work toward, to get that last class level of super ninja pirate angel warlord... idk got bored.

And we can have unloackable classes done by special events. Like ninja class or dragoon, or even warewolf (fighting) class. So players (like myself) who don't want to stay as a class like everyone else, can work toward becoming a special class.

Anywho I'm gonna stop ranting, I turned a simple idea of adding more classes to this... thing.

btw pardon my spelling it is like 3am here and abit tired.
 
XbatzDate: Monday, 2012-07-09, 8:31 PM | Message # 10
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Quote (Kenura)
So something like

Warrior - Paladin - Holy Messanger
Knight - Crusader

Mage - Elementalist - something
Arcanist - something

Scout - Archer
- Rouge

Priest - Guy with stick

Something like that where it will branch off, I like that idea in all games. I like how rift does it and you can mix and match skills and stuff, really cool.

But I am not fond of the list being
Warrior
Mage
Scout
Priest

It is to generic, so why not go abit more creative and do something (a few have done) but simplify the starter classes and have them work up

Such as ragnorok starting from nooby to one of 4 options then so on and so forth. But isntead of starting at one class have 4 maybe 5 basic classes such as

Warrior = Wanderer
Mage = Apprentice
Scout = Vagrant (So he can become a thief or scout, or rangy guy... or that can be the fifth class, Dennis ((the minus haha... references)))
Priest = Guides (i couldn't think of anything)

But with those early levels they can learn the basic skill sets to become a mage or warrior. Gives a reason to why they have 0 skills when the player starts out. And gives them a 'goal' to work toward, to get that last class level of super ninja pirate angel warlord... idk got bored.

And we can have unloackable classes done by special events. Like ninja class or dragoon, or even warewolf (fighting) class. So players (like myself) who don't want to stay as a class like everyone else, can work toward becoming a special class.

Anywho I'm gonna stop ranting, I turned a simple idea of adding more classes to this... thing.

btw pardon my spelling it is like 3am here and abit tired.

The hell wacko
No, no I like the idea, but i'm not sure if that's your idea the can go into a thread..I don't know what i'm saying.


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KenuraDate: Tuesday, 2012-07-10, 0:27 AM | Message # 11
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Haha, I was abit tired last night, 5 days awake and you kinda go on tangents.

But I was just typing to clearify Wolf's idea for myself. and kinda put otu some thoughts on what I see in other games.

But yeah... Idk what you said thought. Possibly rephrase your words, it seems abit jumbled up.
 
GunnerWolfDate: Tuesday, 2012-07-10, 4:54 AM | Message # 12
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You got it right, and I have an idea for a better name for the priest "acolyte"

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KenuraDate: Tuesday, 2012-07-10, 7:27 AM | Message # 13
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Acolyte, sounds legit. =P
 
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